Blockchain Finds a Solution to Cap Gaming Time for Kids
As per the recent reports, Netmarble has developed an application that will prove extremely useful in controlling gaming time for kids. Netmarble is popularly known as a prominent video game giant that is based in South Korea. Netmarble has become another gaming company that has grown interested in blockchain technology.
One of the biggest problems that parents face around the world is the amount of time their children spend playing video games. This has always been one of the biggest problems and several companies have been coming up with different ways to control the situation.
However, blockchain technology was never used to execute such a task ever before. This is going to be the first time that a company is using blockchain technology in order to keep a check on the gaming time of children.
The video gaming giant has created a tool that is based on the blockchain network. With the help of the tool, the parents will be able to keep a check and control the gaming time of their children.
The local news agency known as Inven has revealed that the tool being worked on is the brainchild of the Netmarble platform. The firm has already filed the request for working and launching the application with the Korean Intellectual Property Office.
The firm Netmarble is currently considered to be one of the largest gaming firms in South Korea. It is responsible for launching some very popular video games that include Marvel: Future Fight and Everybody’s Marble. It has been revealed that some part of Netmarble is owned by one of the most prominent Chinese game developers “Tencent”.
Apart from Tencent, it has been reported that another gaming company known as NCSoft is also responsible for own a small stake in Netmarble.
The product development team at Netmarble has informed the community that the new tool being developed will be using the smart contract ecosystem that will be tamper-proof.
According to the ecosystem, the parents will have access to grant rewards and gifts to their children who manage to stay within the gaming cap. The parents will have the access to set up the guidelines for the targets and criteria for winning the rewards.
The ecosystem will also allow the parents to impose fines or penalties on the children who fail to manage their gaming time. However, it has been revealed that the fines and penalties will not be in the form of cash but something more innovative.
The ecosystem will work in a way that if children agree to play games for 10 hours for a week and stay within that threshold, they will be granted an extra hour for gaming as a reward.
Similarly, if the children fail to stay within the allocated and agreed time, then they will have an hour or specified time deducted from their next week’s gaming time.